Maps & Locations · Stations · Mountain · Tunnels · Contains tower spoilers
The Big Walk Maps & Locations
Stations, mountain, tunnels, towers and all ten numbered supply buildings. The island is big, beautiful, and very easy to get lost in, so here is how to get the map, where every landmark lives, and why the pocket version never leaves your pack.
How to Get the Map
- Complete the red tower. Bring five of the red gourd-shaped collectibles you earn from clearing challenges and place them into the compartments at the top.
- Shape the key. At the base, work the key through five keyholes, following the arrow to each next carving point.
- Follow the route until you reach a large blue doorway with red stairs.
- Step inside. The giant island map covers the room, and the upper wall holds three laser pointers, a compass, and the handheld map. Grab all four.
💡 Why bother carrying it
The small map slots into a backpack or side satchel, so whoever holds it becomes the group navigator. Pinpointing your position against nearby landmarks beats guessing at ridgelines every time.
The Two Maps Compared
| Version | Details |
|---|---|
| The giant wall map | Fills a whole room and shows every landmark and tower across the island. It carries a couple of extra features the pocket version lacks, making it the best planning tool in the game. |
| The handheld map | A normal-sized pamphlet hanging on the same upper wall. Shows all landmarks and towers while fitting in your pack or side satchel, so navigation travels with you. |
| What both maps hide | Neither version marks challenge locations or their completion state. When in doubt, head for anything colorful on the map, or anything visible in line of sight. |

Every Location Worth Knowing
| Location | What It Is / What Happens There |
|---|---|
| Starting area & tutorial field | Spawn point, tutorial room, and the drawbridge out. Anything held or worn when you take a break reappears here in a pile. |
| Paintbrush structure | Sits in the middle of the first big field past the tutorial: colored swatches on the walls, a mirror, and the brush a friend uses to repaint your three segments. |
| Map room | Behind the large blue doorway with red stairs, unlocked by finishing the red tower. Giant island map plus laser pointers, a compass, and the handheld map upstairs. |
| Four color towers | Red, blue, yellow, and green structures anchor the island. Red opens the map room, blue restarts the train; each hides on its own quarter of the map. |
| Train stations | Small stops dotting the clockwise rail loop, each with a schedule board showing how far the next train is and positions relative to towers you have unlocked. A matching map is printed on the back of the train itself. |
| Ten blue supply buildings | Blue spiral-style structures marked on the foldable map: the shape players search for as the Big Walk blue spiral building. Do not confuse them with the blue tower. Each holds a waist bag or backpack; only one player from your group can claim any given building. |
| Chairlift station | Riding it earns Big Sit, and the ride doubles as the best sightseeing tour on the island. |
| Highest point, tunnel & wall | Three natural milestones: the summit view (Big Climb), the mountain passage (Big Tunnel), and whatever lies past the wall (Big Wall). |
Train Stations, the Mountain & the Tunnels
The three things players search for once the island opens up: where the trains stop, what is over the mountain, and which tunnels are worth walking into. All of it below, plus the numbered supply stops further down the page.
Train stations and their boards
Small stops dot the clockwise rail loop, each with a schedule board showing how far the next train is and its position relative to the towers you have unlocked. A matching map is printed on the back of the train itself.
There are no station stops in the usual sense: the train never halts on its own, so you hop off wherever the rails pass something interesting. Our records do not number the train stops; the numbered list on this page is the supply buildings.
Looking for “station 6”?
On this site the numbered stops are the ten blue supply buildings. Stop 6 is a yellow backpack, a back slot, standard blue-building loot.
Jump to supply building 6 → · What a backpack is actually worth →
The mountain and what hides behind it
The blue tower sits on the eastern half of the island, hidden behind the mountain if you are looking from the red tower, which is why groups walk past it early on. The summit itself is the highest point and earns Big Climb, and the passage beneath the mountain is the big tunnel that earns Big Tunnel and links the tower regions.
Tunnels worth memorising
A tunnel runs from the Yellow Tower toward the Blue Tower, and it is the easiest route to supply building 5 with its purple waist bag. Add the chairlift (riding it earns Big Sit and doubles as the best sightseeing tour on the island) and the wall crossing that earns Big Wall, and the long walks start to shrink.
All 10 Blue Supply Buildings
Open the foldable map and look for the small blue buildings scattered around, ten in total, none of them the blue tower. Each hides either a backpack or a waist bag, and only one player in your group can claim each one, so divide them up. Full carry rules live in the backpack & inventory guide.
Supply Building 1: Orange waist bag
Hip slot
A standard supply stop on the open island, an early way to free up a hand.
Supply Building 2: Orange backpack
Back slot
Same network of blue buildings; check the small blue markers on the foldable map.
Supply Building 3: Light blue backpack
Back slot
One claim only at each building, so split up to gear everyone.
Supply Building 4: Green waist bag
Hip slot
The hip slot item our how-to guide describes as home for a third carried tool.
Supply Building 5: Purple waist bag
Hip slot
Take the tunnel that runs from the Yellow Tower toward the Blue Tower, the easiest route there.
Supply Building 6: Yellow backpack
Back slot
Standard blue-building loot. This is stop 6 in the numbering this guide uses for the supply buildings; the train stops themselves are not numbered here.
Supply Building 7: Teal backpack
Back slot
Standard blue-building loot, a back slot for whoever volunteered to carry the spare gear.
Supply Building 8: Yellow waist bag
Hip slot
Standard blue-building loot; pairs with any backpack for three carry positions in total.
Supply Building 9: Pink backpack
Back slot
Standard blue-building loot, the last single-item stop before the double claim.
Supply Building 10: Red backpack + teal waist bag
Back + hip
The only spot offering two carry items at once, reached after solving the Green Tower, which leads you nearby.
FAQ
How big is the Big Walk map?
Big Walk takes place on one large, contiguous open island rather than separate levels. There is no official area figure to quote; what matters practically is that crossing it on foot takes real time, which is exactly why the train loop, chairlift, and tunnels matter once unlocked.
Where is the map room?
Finish the red tower, carve the key, and follow its route until you reach a large blue doorway with red stairs. The room behind it holds the giant map, and the handheld copy hangs on the upper wall beside a compass and three laser pointers.
Does the map show puzzles or completed challenges?
No. Both maps mark landmarks and towers, but challenge locations and completion states stay hidden. Treat colorful areas and anything in line of sight as your prompts.
Is there fast travel?
Nothing instant. The closest thing is the clockwise train, which stops nowhere but lets you hop off anywhere along the rails. Pair it with the tunnel shortcuts and the chairlift to cut long crossings down to size.
Is there a station 6 in Big Walk?
Our location records do not number the train stops; they are described by their schedule boards, not by index. Where this page says stop 6, it means supply building 6 in the numbered list below, which holds a yellow backpack.
Where is the mountain tunnel on the map?
Two things carry that name in our notes: the passage beneath the mountain that earns Big Tunnel and links tower regions, and the shorter tunnel running from the Yellow Tower toward the Blue Tower, which is the easy route to supply building 5. Neither is marked as a challenge; you find them by walking up to them.
Is Big Walk an archipelago?
No. Big Walk is set on one large, contiguous island rather than a chain of separate landmasses or discrete levels. The ground between landmarks is continuous, so the island is crossed on foot, and it is the train loop, the chairlift, and the tunnels that shorten the longest walks once they are unlocked.
Where is the chairlift station in Big Walk, and how do you ride it?
The chairlift is one of the island transport unlocks, and its station sits elsewhere on the island rather than at the starting field, so you meet it while exploring between towers. Board the chair and take the ride to unlock the Big Sit achievement; the trip also doubles as the best sightseeing tour on the island. Players searching for a Big Walk cable car are looking for this same chairlift, the lift the game actually puts on the island.
What is the blue spiral building in Big Walk?
It is one of the ten blue spiral-style supply buildings spread across the island, and it holds either a backpack or a waist bag. The spiral shape is how these structures read on the foldable map, which is why players search for the blue spiral building directly. Do not confuse them with the blue tower: the tower is a single puzzle landmark, while the ten blue supply buildings are where carry gear comes from, and only one player can claim each one.
Mapa y ubicaciones (resumen en español)
Big Walk ocurre en una sola isla abierta y sin niveles separados: no hay una cifra oficial de tamaño que citar, pero cruzarla a pie lleva tiempo real, y por eso importan el tren, el túnel y el telesilla. El mapa se desbloquea terminando la torre roja: coloca cinco calabazas rojas arriba, talla la llave en cinco cerraduras y entra por la gran puerta azul con escaleras rojas.
Dentro hay dos mapas: el gigante de la pared, con funciones extra, y una versión de mano que cabe en la mochila o en el bolso de cadera y viaja con el grupo. Ninguno de los dos marca los desafíos ni su estado de completado, así que usa como referencia todo lo que se vea colorado o raro a simple vista.
El tren rodea la isla en sentido horario y nunca se detiene solo: baja donde quieras. Hay diez edificios azules de suministros, cada uno con una mochila o un bolso de cadera que solo puede reclamar un jugador; el número 6 guarda una mochila amarilla y el 10 es el único punto con dos objetos de carga a la vez.
Resumen traducido de la información de esta misma página, sin datos nuevos. Big Walk ofrece soporte de idioma en español (España y Latinoamérica): lista completa de idiomas en el wiki.
Game facts last checked: September 13, 2026